
CONGRESS HIGHLIGHTS
Improving the Digital Customer Experience: Gaming in the Multiverse Joseph
Pine II, Author & Speaker, Strategic Horizons
Gaming companies are competing over time, money and people’s attention with
the whole world, not just with other operators within the industry,
underlines Joseph Pine.
"Mass customization shifts up the Progression. Digital technologies infuse
all of our lives. That’s why they need to be combined with the offerings;
mere physical presence is not enough. Consumers are migrating towards
virtuality. You must embrace the Multiverse, find Your own cosmos. You must
gamify gaming and apply the Multiverse to Your business", advises Mr Pine.
The Multiverse is a key term in Pine’s soon forthcoming book. It is like
Terra Incognita on ancient maps – an area that remains unexplored. While the
Universe consists of Time, Matter, and Space, the Multiverse, using digital
technologies, extends towards No-Time (Autonomous Events), No-Matter and
No-Space (Virtual Spaces), and No Place (Virtual Places). For example, a car
navigator constitutes Augmented Reality where Actual Events, Real Places,
and Digital Substances unite. We are taken a bit further to the unexplored
by the toy manufacturer Lego, whose applications enable consumers to design
their own toys and order the necessary pieces straight to their homes where
they can build the toy for real. In such cases, we are moving within the
dimension of Physical Virtuality, combining Actual Events, Virtual Places,
and Material Substances.
"Virtuality is not a new thing. It has always existed in people’s minds when
they are, for example, reading a book. What’s new is the digital technology.
It provides all companies with a chance to create new things and to expand
their operations to new, unexplored areas.”



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